fshader71.glsl 248 B

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  1. #version 150
  2. in vec4 color;
  3. in vec2 texCoord;
  4. out vec4 fColor;
  5. uniform sampler2D tex;
  6. void main()
  7. {
  8. if (texCoord.x > 10) {
  9. fColor = vec4(0.2, 0.2, 0.2, 1);
  10. }
  11. else {
  12. fColor = color * texture(tex, texCoord);
  13. }
  14. }