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- #version 150
- in vec4 vPosition;
- in vec2 vTexCoord;
- out vec4 color;
- out vec2 texCoord;
- uniform mat4 model_view;
- uniform mat4 projection;
- void main()
- {
- color = vec4(1, 1, 1, 1);
- texCoord = vTexCoord;
- gl_Position = projection * model_view * vPosition / vPosition.w;
- }
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