vshader71.glsl 295 B

1234567891011121314151617
  1. #version 150
  2. in vec4 vPosition;
  3. in vec2 vTexCoord;
  4. out vec4 color;
  5. out vec2 texCoord;
  6. uniform mat4 model_view;
  7. uniform mat4 projection;
  8. void main()
  9. {
  10. color = vec4(1, 1, 1, 1);
  11. texCoord = vTexCoord;
  12. gl_Position = projection * model_view * vPosition / vPosition.w;
  13. }